
It is usually best to aim the cursor just right above the target's waterline to get more of the shells to hit.Īs you draw near to your target, the same principles from above apply, but with minor changes. If it is stationary or moving backwards, you must point the cursor to the target's center or back respectively, before opening fire. If it is moving fast, then you must target it right by the edge of its bow or even ahead of it. Once you've zoomed in to the target ship, you must determine first if is moving or not. In order to get a better accuracy against distant ships, you can zoom in by pressing the "Zoom in" button at the lower right edge of the screen. You will also have a choice if whether your ship's main guns fire Armor Piercing (AP) or High Explosive (HE) shells, with AP being useful against heavily armored targets and HE being useful against poorly armored targets. Then press the "Fire" button when you finally aim it at the target. When using the Main Battery, you must aim the "cursor" (the triangle at the center of the screen) to the target ship. These ships receive an extra damage bonus from flags as the damage points that it provides are also given to the second set of main guns.Īll of the gunned warships in game have a random shell dispersion mechanic, with battleships (except for the Super Alsace) having a tighter shell dispersion than other warships. Some of the warships in game are equipped with two types of main guns such as the Yamato, Musashi, Bismarck, and Admiral Hipper. All of the Main guns of the in game ships have a maximum range of 5 kilometers, with each having the same muzzle velocity and a constant shell speed.

These weapons have a varying characteristic depending on the ship they can be small and deal little damage, but have a fast reload while others reload slowly but deal immense damage per salvo. Īlmost all warships in the game contain a Main Battery, the primary weapon of such ships and are used as a default weapon to inflict damages on enemy ships.
